EGOEarlier platform work
Gaming platform with account integrations, matches, tournaments and verified game statistics.
The project at a glance
Earlier projects in publishing, applications and platforms. Their technical details describe the original work.
- Our contribution
- Gaming platform with account integrations, matches, tournaments and verified game statistics.
- Why it matters
- Earlier engineering work with external services and real-time interaction.
Gamers don’t want another lobby. They want proof.
EGO was built for players who take competition seriously: esports-style matches, social engagement around them, and performance that’s verified — not claimed in chat. Rewards had to be tied to skill and match results, nothing else.
Alphabite engineered the full loop — account connection across Steam, Riot and Fortnite, a match competition system, verified statistics tracking, tournaments, a reward system and a reputation layer, with Discord stitched into the community.
Compete
Matches and tournaments with real or virtual rewards on the line.
Verify
Performance stats tracked from connected accounts — proof, not screenshots.
Earn & rise
Skill-based rewards and a reputation built through fair play.
Plug in your games. Bring your history.
Competition starts with identity — players link the accounts they already grind on, and EGO reads performance from the source. Try the connection flow.
Library, playtime and match history from the Steam ecosystem.
Ranked performance across Riot titles, straight from the API.
Match placements and stats from the island, verified.
The social layer — lobbies, callouts and results in your server.
Interactive demo — illustrative accounts and gamertags; nothing is actually linked.
Your stats do the talking.
EGO’s core loop, playable right here: queue matches, watch kills, assists and wins land in your verified record — then see exactly where you sit against the field, player by player.
Interactive demo — illustrative matches, players and ratings; no real accounts are read.
Tap a player on the board to compare your averages.
Eight enter. One takes the crown.
Beyond 1v1, EGO supports full tournaments — brackets, seeding and results carrying reputation and rewards. Run this one and watch it resolve.
Interactive demo — illustrative players and results; the bracket resolves randomly.
Real-time plumbing for real stakes.
A TypeScript platform end to end — a fast web front over real-time data, with the community layer speaking Discord natively.
TypeScript front end for matches, stats and tournaments.
TypeScript services running the competition and reward logic.
Live match state, auth and player data that updates as you play.
Server state on the client — stats and lobbies, always fresh.
Bots and integrations carrying matches into Discord servers.
A sharp, neon-on-dark design system built for competition.
Competition with receipts.
EGO turns scattered matches into a structured competitive career — where performance is verified, rewards follow skill, and reputation is earned.
Esports meets social
Competition and community in one loop — matches worth talking about, in the places gamers already talk.
Verified, not claimed
Performance stats come from connected accounts — rewards rest on proof.
Tournaments & reputation
Brackets, seeding and a reputation layer that makes fair play worth something.
A structured way up
Players get a real ladder — compete, be measured, be recognized for results.
What would you like your store to do better?
Show us what you sell, what you have in mind and where you are getting stuck. We will work through the options with you.



